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JDOG Studios

JDOG Studios

Accessible Games.Bold Adventures.

We’re building an independent game studio with a simple ambition: to create extraordinary gaming experiences that welcome more people, remove unnecessary barriers and make accessibility part of great game design.

JDOG Studios logo: a friendly white dog above a game controller inside a navy and blue circle

Gaming should be for everyone

Regardless of disability, physical limitations, neurodivergence or the barriers created by traditional technology.

That belief is the reason JDOG Studios exists. Too many players are shut out of games by controls they can’t use, text they can’t read, cues they can’t hear or demands that have nothing to do with the fun.

We want to create immersive, enjoyable and innovative games that put accessibility first without sacrificing gameplay depth, challenge or creative quality. That means considering accessibility at the beginning of development, not adding it as an afterthought.

Read our accessibility philosophy

Illustration of the kinds of player options we design for: adjustable text, captions, toggle instead of hold, remappable controls and game speed.

What makes our approach different

Accessibility changes the outcome most when it changes how a game is made, not just what appears in the options menu.

Accessibility as an afterthought compared with JDOG Studios’ approach
When accessibility is consideredAccessibility as an afterthoughtReviewed near the end of development, when changes are hardest to make.Our approachRaised from the first concept and prototype, alongside what makes the game fun.
How players playAccessibility as an afterthoughtOne default way to play, with a few options added later.Our approachChoice designed into controls, feedback, pacing and challenge.
Challenge and depthAccessibility as an afterthoughtAccessibility treated as making a game easier.Our approachDepth and challenge kept, while barriers that add nothing are removed.
Who players areAccessibility as an afterthoughtDisabled players treated as one group with one set of needs.Our approachMany different needs recognised, including needs that change over time.
What we sayAccessibility as an afterthoughtFeatures promised before they have been tested.Our approachClear about what is planned, what is done and what isn't there yet.

Our long‑term vision

To become a respected independent studio recognised for integrating accessibility into ambitious, creative and entertaining games.

Beyond our own work, we want to help build an industry where accessible design is normal practice, and where more players have meaningful ways to take part.

Where we are today

JDOG Studios is at an early stage. Right now we’re focused on the foundations: the principles we’ll design by, the values we’ll work by and the conversations that will help us get accessibility right. This site sets out who we are and how we intend to work.

Meet the founder

Aidan Jackson founded JDOG Studios to make gaming more accessible, bringing experience in Unreal Engine, gameplay programming and production.

About Aidan

Let’s talk about more accessible games

Whether you’re a player with feedback, a developer, an accessibility specialist or someone exploring a collaboration, we’d like to hear from you.