Accessible design as normal practice
We’d like to see a future where flexible controls, readable interfaces, captions and adjustable challenge are expected in games, planned from the start rather than added late or left out.
Our vision is to become a respected independent game development studio recognised for integrating accessibility into ambitious, creative and entertaining games.
Respect has to be earned, through the quality of our games, the honesty of our communication and the way we treat players and collaborators. We see this vision as something to work towards over many years, not something we claim today.
Many developers and advocates have already moved game accessibility forward. We want to add to that work, and to help make it the norm.
We’d like to see a future where flexible controls, readable interfaces, captions and adjustable challenge are expected in games, planned from the start rather than added late or left out.
Taking part means more than being able to start a game. It means being able to explore, compete, create and finish on terms that work for you, and to share those experiences with others.
We want to show that accessible games can be bold, imaginative and challenging. Accessibility and creative ambition are not competing goals.
As we develop, we hope to share what we learn about accessible design, including what didn’t work, so that it can be useful to other developers and players.
A vision is only useful if it shapes what happens day to day. We intend to work towards ours by:
We’re interested in conversations with players, developers, researchers and organisations who share this vision.